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School of Media
Language & Music
University of the
West of Scotland

Ayr Campus
KA8 OSR
Scotland, UK

email@andymiah.net

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Media, Communication, and Cultural Studies Association

 

 


Cultural Computer Games:
The Emergence of a Research Field

paper for MECCSA 2003, University of Sussex, Brighton, UK

with
Dr. Philip Drake,
Lecturer in Media and Culture
Mr. Blane Savage, Lecturer in New Media Theory

University of Paisley, Ayr, Scotland.

 

One sentence explanation:
“This paper explores the emergence of cultural research on computer games, examining new directions in their analysis, both methodologically and epistemologically.”

Keywords: computer games, culture, research, policy, methodology

Abstract
This paper explores the parameters of cultural research in relation to computer gaming, arguing that the social study of gaming as a new cultural and leisure pursuit has gone through a number of important stages.
The paper is structured in three parts. Initially, it provides an annotated history of cultural research about computer games, detailing the methodological tendencies within research and key research questions that have dominated the socio-political discourse about computer games. Specifically, this is centred on a debate around media ‘effects’ based approaches to games research, itself primarily concerned with establishing anti-social behaviour effects. Questions here concern the potential detriment to health and risk of addictiveness, the isolatedness of game-playing, and the lack of intellectual depth that game-playing requires as a leisure pursuit. Recent research has offered a key defence against media effects theories by examining questions about the meaning of play as a cultural activity.
Additionally, it is argued that the emergence of a diverse range of academic and industry-related research associations and the establishment of refereed journals constitute a formalisation of the cultural study of computer games. Integral to this development is the emergence of computer game technology as an academic subject within higher education. The paper critiques the lack of social scientific research as a significant concern for such programmes, and explores some areas that these programmes might address. Advancing this research agenda, the paper develops scepticism for the moral rhetoric (and moral panics) surrounding the ‘effects’ of game-playing, particularly for children, arguing that research has omitted to come to terms with the complexities of gaming cultures. In addition little research has attempted to engage with game developers about their practice, or understand the development of game technology in relation to other cultural industries.
These factors are critical to understanding why the social study of computer games has not been a priority in earlier years and why it is becoming an appealing area of research. It is slowly being recognised that computer games are complex forms of leisure activity, which require sophisticated levels of conceptualisation, highly developed organisational structures, and a mix of talented, creative thinkers, including script writers, composers, artists, and technicians. Moreover, games – as a sub-category of computer mediated communications – have long since provided meaningful and real interactions, which provoke fundamental challenges to how important social concepts are understood, such as identity, space, and locatedness.
Finally, it is argued that a significant lack apparent in the cultural study of computer games is its links to the formation of policy. Computer games are often reduced to the remit of economic rather than cultural policy. In relation to this, the paper suggests that computer game development offers a rich opportunity for collaborative work between education, industry and policy makers in examining and revising the ideological underpinnings of game development. This is particularly important in the context of how the computer games industry has evolved from what might be labelled as a deviant sub-culture to a global mega-industry.

Bibliography

Bogard, W. (4 October, 2000). "Distraction And Digital Culture." CTHEORY:

Buchanan, E. A. (2000). "Strangers In the "Myst" of Video Gaming: Ethics and Representation." Computer Professionals for Social Responsibility 18(1): l

Finn, M. (2000). "Computer Games and Narrative Progression." M/C: A Journal of Media and Culture 3(5):

Friedman, T. (2002). "Civilization and Its Discontents: Simulation, Subjectivity, and Space." Games Research: The Art, Business & Science of Computer Games.

King, L. (2002). (Ed.) Game On: The History and Culture of VideoGames. London: Lawrence King Publishing Ltd.

Poole, S. (2000). Trigger Happy: the inner life of videogames. London, Fourth Estate.

Reynolds, R. (2002). "Playing a "Good" Game: A Philosophical Approach to Understanding the Morality of Games." International Game Develops Association website.

Robinson, P. (2000) The Body Matrix: A Phenomenological Exploration of Student Bodies On-line, Educational Technology & Society 3(3) ISSN 1436-4522

Southern, M. (2002). "The Cultural Study of Games: More Than Just Games." International Game Develops Association website.

Stabiner, K. (2003). Where the Girls Aren't. The New York Times. New York:

Turkle, S. (1984). The Second Self. Simon & Schuster, New York.
Turkle, S. (1995). Life on the Screen: Identity in the age of the Internet. London, Weidenfeld and Nicolson.

     
 

resarch interests

art&design // bioethics // china // cyberculture // ethics // law // medicine // olympics // outer space // politics // public engagement with science // science // sport // technology

just published

Miah, A. (2008, Oct) 17 Days in Beiing, Centre for Olympic Studies, Barcelona.

Miah, A. (2008, Aug 3) Enhance Athletes: It's Only Natural, Washington Post.

Miah, A. (2008, July 31) Inside the Mind of a Marathon man, Nature, 454, 583-4.

Miah, A. (2008) Paralympics 2.0, Bioethics Forum, The Hastings Center.

Miah, A. (2008) Letter to Utopia: A Reply to Bostrom, Studies in Ethics, Law and Technology, 2(1).

Miah, A. (2008) Engineering Greater Resilience or Radical Transhuman Enhancement, Studies in Ethics, Law and Technology, 2(1).

my next event

Liverpool, UK i (30 Oct, 2008)
Book launch: Human Futures, and BBC Radio 3 Free Thinking Festival.

London, UK i (14 Oct, 2008)
BioCentre 2008 series: "People Power for the Third Millennium: Technology, Democracy and Human Rights, Symposoium on "Arts and Technology: the role of the arts in democratic policy making".

Glasgow, Scotland i (30 Sept, 2008)
Our Cultural & Moral Commitment to Discover, Create, and Support New Life Forms, for LESS REMOTE: The Futures of Space Exploration: an Arts & Humanities Symposium, International Astronautical Congress, SEC, Glasgow, Scotland [abstract]

in press

Miah, A. (2008) Human Futures: Art in an Age of Uncertainty, FACT & Liverpool University Press.

Miah, A. (2008) Justifying Human Enhancement: The Accumulation of Biocultural Capital. In: Wint, S. Ethical Futures. The Royal Society for the Encouragement of the Arts (RSA), London.

Miah, A. (2008) Playing Games with Artificial Intelligence. Hale, B. (Ed) Philosophy Looks at Chess . Open Court Press.

Miah, A. (2008). Posthumanism: A Critical History. In Gordijn, B. & Chadwick, R. 'Medical Enhancements and Posthumanity. Springer.

Miah, A. (2008) 'Blessed are the Forgetful': The Ethics of Memory Modification in Eternal Sunshine of the Spotless Mind. In Shapshay, S. (Ed) Bioethics Through Film, Johns Hopkins University Press.

 

just published

Stein, D.J. (2008) Philosophy of Psychopharmacology. Cambridge: Cambridge University Press, p.118.

More, P. (2008) Enhancing Me: The Hope and the Hype of Human Enhancement. John Wiley & Sons, p.249.

Christian Lenk, Nils Hoppe & Roberto Andorno (2007) Ethics and Law of Intellectual Property: Current Problems in Politics, Science and Technology (Applied Legal Philosophy), Ashgate, p.84.

Zwart, N. H. (2007). "Genomics and self-knowledge: implications for societal research and debate." New Genetics and Society 26(2): 181-202.

Mitchell, C. B., E. D. Pellegrino, et al. (2007). Biotechnology and the Human Good. Washington, DC., Georgetown University Press.

Peters, H. P., J. T. Lang, et al. (2007). "Culture and Technological Innovation: Impact of Institutional Trust and Appreciation of Nature on Attitudes towards Food Biotechnology in the USA and Germany." International Journal of Public Opinion Research 19(2): 191-220.

House of Commons Select Committee, Science And Technology (2007) Report on Human Enhancement Technologies in Sport.

Koolstra CM, Bos MJW, Vermeulen IE. Through which medium should science information professionals communicate with the public: television or the internet? Journal of Science Communication 2006;5(3):1-8.

   

interviews

Oct, 2008
The Independent, Visionaries feature

Aug, 2008
ITN News,
The Telegraph,
Evening Standard,
Washington Post,

May, 2008
The technological enhancement of man, Danish Broadcasting Corporation

April, 2008
Evening Standard
Beijing 2008 Olympics and Protest

March, 2008
The Sports Factor, ABC Radio, Blogging at the Beijing Olympics

Feb, 2008
ESPN Magazine.

flashback

 

recent places
         
London, UK i (14 Oct, 2008)
BioCentre 2008 series: "People Power for the Third Millennium: Technology, Democracy and Human Rights, Symposoium on "Arts and Technology: the role of the arts in democratic policy making".
  Glasgow, Scotland i (30 Sept, 2008)
Our Cultural & Moral Commitment to Discover, Create, and Support New Life Forms, for LESS REMOTE: The Futures of Space Exploration: an Arts & Humanities Symposium, International Astronautical Congress, SEC, Glasgow, Scotland [abstract]
  Oxford, Scotland i (29 Sept, 2008)
Workshop on Innovative Media for the Digital Economy, Oxford E-Research Centre, Oxford University
         
Beijing, China c (5 Aug, 2008)
Chair and Speaker for panel symposium on Emergent Journalistic Cultures at the Olympics [outline]
  Olympia, Greece i (20 July, 2008)
Supervising Professor, International Olympic Acadmy 16th Postgraduate Seminar [Lecture Outlines].
  Leeds, UK c (16 July, 2008)
Ambush Media: Journalistic Freedom & Media Politics at the Beijing Olympics, Olympic Politics and Protest, Leeds Metropolitan University [abstract].
         
London, UK ia (4 July, 2008)
Research Cluster on Innovative Media for a Digital Economy: Health Industries Workshop, British Medical Association House.
  Liverpool, UK i (July, 2008)
Keynote, Body & Economy, London 2012 Cultural Olympiad, FACT.
  Chicago , USA ia (Jun, 2008)
2016 Olympic Bid conference, the contribution of the arts.
 
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