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Simulating Sport in Virtual Arenas
Sports
Information in the 3rd Millennium
11th International Association of Sports Information World
Congress, April 2001.
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This
paper provides an argument about the ways in which technology
is allowing new kinds of access to sports information and
sporting experience. Deliberately adopting a broad approach,
the paper considers the perspective of the athlete and the
spectator. Initially, it is argued how convergence within
cyberspace and other digital technologies tends towards
providing a more interactive and immersing sporting experience
for the spectator. The paper proceeds to articulate ways
in which specific kinds of application are providing the
means by which more interactive spectating experiences are
becoming manifest, focusing upon the possibilities of utilising
virtual reality to construct sport. The spectating experience
is premised upon providing a mentally engaging, but physically
passive encounter of an event. As such, it is suggested
that there is somewhat of a paradox in terms of what might
be expected to take place between the athlete and the spectator
in the context of new technology. With the use of virtual
reality, the role of the spectator becomes increasingly
integral in the creation of the sporting event. In contrast,
the athlete becomes increasingly less situated within the
traditional context of competition. Indeed, new technology
would appear to be removing the athlete from the limitations
of the arena or stadium and to fragment game-play. Such
effects, it is argued, are underpinned by the rationale
driving performance-based, competitive sport. The ambitions
of standardisation being central to such a rationale, necessarily
promotes circumstances where athletes compete under increasingly
alienating levels of control and determinism. The final
section critiques the ends of such tendencies, questioning
the benefits of virtual sport and the construction of the
inactive-passive spectator. In conclusion, it is argued
that the sports arena provides an infinitely wanting context,
but one that is very necessary to provide meaning and value
to sporting events for spectators. Thus, to dissolve the
arena and to abstract sporting competitions from their location
would, arguably, render sport impoverished of necessary
values, despite them only being able to be experienced by
a small proportion of spectators. Moreover, to remove the
athlete from the competitive environment would be to misunderstand
the salience of sports being located within space and time.
Despite the conceptually attractive contexts of virtual
reality, it is suggested that something might be amiss from
sporting experiences that are constructed entirely within
such contexts. In order for the virtual to have meaning,
there must exist a non-virtual to which one can relate and
be present. Consequently, it is necessary for new information
technologies to take into account the dangers of providing
immediacy and convenience at the expensive of experiences
that require commitment and difficulty.
Key
words: Convergent technology; innovative internet
application; video/game analysis; digital broadcasting,
virtual reality, sport; spectator.
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art&design // bioethics // china // cyberculture // ethics // law // medicine // olympics // outer space // politics // public engagement with science // science // sport // technology

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London, UK i (14 Oct, 2008)
BioCentre 2008 series: "People Power for the Third Millennium: Technology, Democracy and Human Rights, Symposoium on "Arts and Technology: the role of the arts in democratic policy making". |
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Glasgow, Scotland i (30 Sept, 2008)
Our Cultural & Moral Commitment to Discover, Create, and Support New Life Forms, for LESS REMOTE: The Futures of Space Exploration: an Arts & Humanities Symposium, International Astronautical Congress, SEC, Glasgow, Scotland [abstract] |
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Oxford, Scotland i (29 Sept, 2008)
Workshop on Innovative Media for the Digital Economy, Oxford E-Research Centre, Oxford University |
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Beijing, China c (5 Aug, 2008)
Chair and Speaker for panel symposium on Emergent Journalistic Cultures at the Olympics [outline] |
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Olympia, Greece i (20 July, 2008)
Supervising Professor, International Olympic Acadmy 16th Postgraduate Seminar [Lecture Outlines]. |
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Leeds, UK c (16 July, 2008)
Ambush Media: Journalistic Freedom & Media Politics at the Beijing Olympics, Olympic Politics and Protest, Leeds Metropolitan University [abstract]. |
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London, UK ia (4 July, 2008)
Research Cluster on Innovative Media for a Digital Economy: Health Industries Workshop, British Medical Association House. |
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Liverpool, UK i (July, 2008)
Keynote, Body & Economy, London 2012 Cultural Olympiad, FACT. |
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Chicago , USA ia (Jun, 2008)
2016 Olympic Bid conference, the contribution of the arts. |
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